![]() In Soul Chronicle mode, these a fully voiced, but in Libra of Souls it’s not. The stories are told ala visual novel, where you read through character dialogue accompanied by their portraits. While both modes modes are story-rich, I just find it a little lacking in terms of delivery. In Libra of Souls, your character is also free to change their fighting styles by equipping weapons you can buy from stores you find along your travel, or through weapons you pick up after completing quests and side quests. ![]() You can also hire mercenaries, which are actually characters created by other players, to play through your quests. When exploring surrounding areas, there’s a chance for random encounters to happen, wherein being defeated in these random encounters will send you back to your original destination while charging you for the full fee of the exploration – including all consumables you’ve consumed through the travel. You progress through Libra of Souls by taking your character across a world map, following a main campaign line, and in each point of the map, you can explore surrounding areas for a fee to fight other characters or unlock story threads. While the main story is quite lengthy on its own already, there are tons more side quests to complete which builds upon the story through hidden records you unlock as you encounter the main cast of Soul Calibur, and more powerful weapons to equip. Libra of Souls on the other hand is an RPG-esque story mode where you get to play as a custom character through a lengthy campaign, which expands upon the overall story of Soul Calibur VI by a whole lot. It is presented in a way where you’d know which events happen relative to the overall timeline and other characters, so storywise, it might be a little bit overwhelming to take in, but it makes it a lot less confusing if you want to follow the entire story. ![]() Soul Chronicle is an extensive story mode featuring a main story perspective told through characters Kilik, Maxi and Xianghua, while all other characters having each of their own story lines. Soul Calibur VI’s story is told through two modes: Soul Chronicle and Libra of Souls. StoryĪs a retelling of the events of the first Soul Calibur game, we are taken to the game’s events between 1583 through 1590, albeit with slight deviations and expanding upon the original story. But will this retelling of the eternal tale of souls and swords stand out amongst the relatively fresher fighting games out there? Here’s our full review of Soul Calibur VI. This latest installment acts as a reboot to the entire series, expanding on the story told in the original game, while retaining features that pushed the series further in previous main-line games. After missing some sword-clashing action for almost 6 years, Soul Calibur makes a graceful return to form with its latest entry Soul Calibur VI, which is also its first outing in the current gen platforms.
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